Rogue Hero Progress Report

Here's what we've been working on since our last update:

Mausoleum Dungeon: New combat focused dungeon that has you fighting from floor to floor, see if you can reach the bottom.

New Enemies: Corbeau, Nostroc, Lost Travellers, Grazers, Rock Golems, Mud Lurkers and more have been added.

Upgrade System Design Refresh: We've redone the visual design of the upgrading system for all the components of your hero. Behind the scenes things work mostly the same but we've made the node system more visual so you can see how your progressing at whats available at a glance.

New Areas: We've been expanding the overworld adding new areas and improving and filling out the existing ones.


Helpful Beacons: We've added a beacon system that helps you find hidden things in the overworld, feed the beacon in each area the power spheres you've found and more secrets will be revealed for that area.

Side Activities: We've added fishing and farming to the town, work on growing useful vegetables to craft into potion materials or trade. Catch large fish and get featured in the Dock House Aquarium and even fish up a key ingredient to a new class.


Rogue Hero Progress Report

Here's what we've been working on since our last update:

Combat Improvements: We've added a bunch of features to improve the feel of combat in the game. Enemies are now stunned on being hit for a short period allowing you to perform a combo that keeps them tripped up. To balance this stamina has been added in that causes an exhaustion state if you let it deplete. We've added in all the class abilities that both facilitate movement and added unique opportunities when fighting enemies, to name a few the Knights leap stuns any nearby enemies on landing, the Witches broom allows them to fly over pits and spike traps.

New Inventory System: We've added a new inventory system to store your overworld/enemy pickups, key items, and consumables.

UI Refresh: We've redone our UI to simplify and speed up the use of the various menus to navigate as well as improve the quality of the design and layout.


8 Way Movement Animations: We've added 4 additional walking directions for the players and some enemies to add more fluidity to spinning around.


Dungeon Powerups: We've added drop to the dungeon that give you upgrades for the current run until youre killed. These increase your max health, your movement speed, damage, and tool strength.

Rogue Hero Progress Report

Here's a look at what we've been doing the past few weeks:

4 Player Coop: We took some time to rework the game for full campaign 4 player coop. Work together to take down the dungeons, build up your village, and grab every class, secret, and upgrade.


Overworld Expansions, we've been working on building out the overworld adding new enviroments, enemies, and neutral creatures.

Some of the new overworld areas

Some of the new overworld areas

Squirrels, Dragonflies, Birds, and Fireflies some of the current neutral critters

Squirrels, Dragonflies, Birds, and Fireflies some of the current neutral critters

Announcing Rogue Hero


We're excited to be announcing or next game Rogue Hero! An action RPG Roguelike.

Fight through enemies, traps, and puzzles in randomly generated dungeons. Earn enough Gems in each run to upgrade your equipment, your hero, your class abilities, even your house and village. Add more buildings, houses, stores and services and watch the village go from a dusty road to a thriving community. Explore an overworld full of secrets to help you on your runs. Conquer each dungeon in a variety of environments and earn the title of true Rogue Hero.